Bubba's Arena: Tutorials
Compiling Your Map
As you can see the interface is fairly simple and
believe me, it will save you much frustration.
The default settings that I have displayed are the
best to start out with. For the rendering options
just stick with 'normal'. I like having bot support
each time I compile so I can give each change a
whirl. This includes running Q3 after each build.
Game type just leave at FFA since you'll be able
to change it down the road. Hit the 'build'
button and a DOS window will pop up showing
the rendering process. The editor is building
the bsp tree that gives the engine instructions
on what to draw and where. That's it!!
